WHAT SMASH CLUB SECOND RULE?!?
WHAT THIRD RULE?!?
Smash Club is a red-green deck that has a dash of several different archetypes. It is, at its core, a Beast Tribal deck with a heavy theme centered around the Fight mechanic. It sports a decent amount of ramp, making it able to hit hard and fast in the early and mid-game. There’s also a minor +1/+1 counters subtheme going on.
HOW DOES THIS DECK WORK?
The first thing you will notice is that the deck has almost as many creatures as lands. Thirty-five of them, to be precise, of which thirty are Beasts. The primary means of interaction in this deck is the Fight mechanic, found on several creatures and lands, as well as a few spells. It’s win condition is good old-fashioned Gruul-flavored Smack-in-the-Face.
The five that aren’t Beasts are support cards- Ulvenwald Tracker and Magus of the Arena facilitate Fighting. Advocate of the Beast gives a beast a +1/+1 counter during each of your end steps (and keeps Marauding Maulhorn from attacking a dragon or something). Keeper of the Beasts makes 2/2 Beast tokens. Totem Speaker gives you 3 life whenever a beast comes into play.
Several beasts in the deck give bonuses to beasts, or creatures with power 5 or greater (which most of your beats are, and all of them can get that powerful easily.) Krosan Warchief regenerates beasts. Ursapine gives a beast +1/+1 until end of turn for one green mana. Beacon Behemoth gives 5+ power creatures Vigilance. Spearbreaker Behemoth makes them Indestructible, and Spellbreaker Behemoth makes them uncounterable.
Within the 30 beasts are several utility creatures as well. Batterhorn doubles as artifact destruction. Indrik Stomphowler will destroy an artifact or enchantment. Mold Shambler destroys a noncreature permanent. Garruk’s Packleader lets you draw cards. Paleoloth lets you get creatures from your graveyard back into your hand.
The remainder of the beasts in the deck smash your opponents’ faces and fight their creatures. Especially Gruul Ragebeast.
For the twenty-five slots in the deck not devoted to creatures or lands…
Seven serve as tribal support: Door of Destines makes your beasts bigger. Aether Charge lets you do 4 damage to an opponent whenever a beast comes into play.Beastmaster Ascension, once on-line, gives all your creatures +5/+5. Descendants’ Path lets you cast a beast for free during your upkeep if it’s the top card of your library. Steely Resolve gives all your beasts Shroud. Fresh Meat lets us recover from a sweeper by replacing all the creatures we lost with 3/3 beast tokens. Vitality Charm has three modes, one of which lets us regenerate a beast.
The remainder have various effects. Glaring Spotlight lets you ignore Hexproof. Blessings of Nature puts a bunch of +1/+1 counters on a creature. Ancient Grudge destroys an artifact. Twice. Armed // Dangerous does what it does, which is awesome.
On the mana base, Contested Cliffs and Arena are yet more fight enablers. Llanowar Reborn gives another +1/+1 counter. Skarrg, the Rage Pits give a creature +1/+1 and Trample. Kessig Wolf Run lets you tap a whole bunch of mana to give a creature +X/+0 and Trample. All the rest produce mana. It’s not the fastest mana base, but it should be fast enough.
WHERE DOES THE DECK GO FROM HERE?
Utilizing my traditional TCGPlayer.com optimizer settings, the deck comes to a total of $30.27. While this is a respectable deck for that price, it can be much better with the infusion of some better cards.
Next, planeswalkers. We definitely want Domri Rade for his card draw and fight mechanics. Three Garruks look good. Garruk Wildspeaker generates Beast tokens and untap lands. Garruk, Caller of Beasts has three absolutely amazing abilities for the deck, and Garruk, Primal Hunter generates Beasts and draws cards.
Finally, some more beasts and beast support. Craterhoof Behemoth would be a monster in this deck, and Thragtusk is still a value king. Primeval Bounty would give us even more beasts, +1/+1 tokens, and some lifegain to boot. An Urza’s Incubator would be really nice too.
A FINAL NOTE
This will be the last budget deck I do for a while. I have enjoyed the ones I have posted, but one of the problems of evaluating a limited card pool (in this case, cards that provide excellent bang for your buck), the same cards will keep showing up over and over in different decks. I don’t want my decklists to get stale, so I’m going to take a break for a while while I brew and post decks that are a little less budget-friendly.
Definitely stay tuned!