$30 Commander Deck – Smash Club

Smash Club
General
Borborygmos

Lands: 39
16 Forest
Mountain
Gruul Turf
Gruul Guildgate
Arena
Contested Cliffs
Evolving Wilds
Terramorphic Expanse
Kazandu Refuge
Shivan Oasis
Fungal Reaches
Kessig Wolf Run
Skarrg, the Rage Pits
Vivid Crag
Vivid Grove
Llanowar Reborn

Artifacts: 4
Triangle of War
Door of Destinies
Slate of Ancestry
Glaring Spotlight

Enchantments: 4
Aether Charge
Beastmaster Ascension
Descendants’ Path
Steely Resolve

Sorceries: 12
Prey Upon
Blood Feud
Hunt the Weak
Cultivate
Kodama’s Reach
Skyshroud Claim
Explosive Vegetation
Rampant Growth
Armed // Dangerous
Blessings of Nature
Reforge the Soul
Soul’s Majesty

Instants: 5
Mutant’s Prey
Pit Fight
Fresh Meat
Vitality Charm
Ancient Grudge

Creatures: 35
Gruul Ragebeast
Magus of the Arena
Ulvenwald Tracker
Advocate of the Beast
Batterhorn
Beacon Behemoth
Bloodstoke Howler
Coalhauler Swine
Fangren Firstborn
Fangren Marauder
Feral Hydra
Garruk’s Packleader
Ghor-Clan Rampager
Gnarlid Pack
Indrik Stomphowler
Kalonian Behemoth
Keeper of the Beasts
Krakilin
Krosan Groundshaker
Krosan Warchief
Marauding Maulhorn
Mold Shambler
Paleoloth
Protean Hulk
Rampaging Baloths
Ravenous Baloth
Rhox
Skarrg Goliath
Spearbreaker Behemoth
Spellbreaker Behemoth
Terra Stomper
Totem Speaker
Ursapine
Valley Rannet
Zhur-Taa Ancient

GRUULBEASTS!!!! WHAT SMASH CLUB FIRST RULE?!?

NO TAAAALKING!!!!!

WHAT SMASH CLUB SECOND RULE?!?

NO TAAAALKING!!!!!

WHAT THIRD RULE?!?

SMAAAAAAAAAAAASH!!!!!!

Smash Club is a red-green deck that has a dash of several different archetypes. It is, at its core, a Beast Tribal deck with a heavy theme centered around the Fight mechanic. It sports a decent amount of ramp, making it able to hit hard and fast in the early and mid-game. There’s also a minor +1/+1 counters subtheme going on.

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HOW DOES THIS DECK WORK?

Something like this.

The first thing you will notice is that the deck has almost as many creatures as lands. Thirty-five of them, to be precise, of which thirty are Beasts.  The primary means of interaction in this deck is the Fight mechanic, found on several creatures and lands, as well as a few spells.  It’s win condition is good old-fashioned Gruul-flavored Smack-in-the-Face.

The five that aren’t Beasts are support cards- Ulvenwald Tracker and Magus of the Arena facilitate Fighting. Advocate of the Beast gives a beast a +1/+1 counter during each of your end steps (and keeps Marauding Maulhorn from attacking a dragon or something). Keeper of the Beasts makes 2/2 Beast tokens. Totem Speaker gives you 3 life whenever a beast comes into play.

You know he’s magical from the Willy Wonka-colored smoke coming out of his nose.

Several beasts in the deck give bonuses to beasts, or creatures with power 5 or greater (which most of your beats are, and all of them can get that powerful easily.) Krosan Warchief regenerates beasts. Ursapine gives a beast +1/+1 until end of turn for one green mana. Beacon Behemoth gives 5+ power creatures Vigilance. Spearbreaker Behemoth makes them Indestructible, and Spellbreaker Behemoth makes them uncounterable.

Within the 30 beasts are several utility creatures as well. Batterhorn doubles as artifact destruction. Indrik Stomphowler will destroy an artifact or enchantment. Mold Shambler destroys a noncreature permanent. Garruk’s Packleader lets you draw cards. Paleoloth lets you get creatures from your graveyard back into your hand.

The remainder of the beasts in the deck smash your opponents’ faces and fight their creatures. Especially Gruul Ragebeast.

For the twenty-five slots in the deck not devoted to creatures or lands…

Six are fight enablers: Triangle of WarPrey UponBlood FeudHunt the WeakMutant’s Prey, and Pit Fight.

Admit it – you’d never heard of this card before reading this article.

Seven serve as tribal support: Door of Destines makes your beasts bigger. Aether Charge lets you do 4 damage to an opponent whenever a beast comes into play.Beastmaster Ascension, once on-line, gives all your creatures +5/+5. Descendants’ Path lets you cast a beast for free during your upkeep if it’s the top card of your library. Steely Resolve gives all your beasts Shroud. Fresh Meat lets us recover from a sweeper by replacing all the creatures we lost with 3/3 beast tokens. Vitality Charm has three modes, one of which lets us regenerate a beast.

Five are ramp spells: CultivateKodama’s ReachSkyshroud ClaimExplosive Vegetation, and Rampant Growth.

Three are draw spells: Slate of AncestryReforge the Soul, and Soul’s Majesty.

A Beast tribal land that lets me fight other creatures? You don’t say…

The remainder have various effects. Glaring Spotlight lets you ignore Hexproof. Blessings of Nature puts a bunch of +1/+1 counters on a creature. Ancient Grudge destroys an artifact. Twice. Armed // Dangerous does what it does, which is awesome.

On the mana base, Contested Cliffs and Arena are yet more fight enablers. Llanowar Reborn gives another +1/+1 counter. Skarrg, the Rage Pits give a creature +1/+1 and Trample. Kessig Wolf Run lets you tap a whole bunch of mana to give a creature +X/+0 and Trample. All the rest produce mana. It’s not the fastest mana base, but it should be fast enough.

 .

WHERE DOES THE DECK GO FROM HERE?

Utilizing my traditional TCGPlayer.com optimizer settings, the deck comes to a total of $30.27. While this is a respectable deck for that price, it can be much better with the infusion of some better cards.

Let’s talk first about the mana base. It really wants Stomping GroundRootbound CragRaging Ravine, and Cavern of Souls.

It does say “Beasts” right in his name…

Next, planeswalkers. We definitely want Domri Rade for his card draw and fight mechanics. Three Garruks look good. Garruk Wildspeaker generates Beast tokens and untap lands. Garruk, Caller of Beasts has three absolutely amazing abilities for the deck, and Garruk, Primal Hunter generates Beasts and draws cards.

Finally, some more beasts and beast support. Craterhoof Behemoth would be a monster in this deck, and Thragtusk is still a value king. Primeval Bounty would give us even more beasts, +1/+1 tokens, and some lifegain to boot. An Urza’s Incubator would be really nice too.

 .

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A FINAL NOTE

You know, like decks that actually have planeswalkers in them!

This will be the last budget deck I do for a while. I have enjoyed the ones I have posted, but one of the problems of evaluating a limited card pool (in this case, cards that provide excellent bang for your buck), the same cards will keep showing up over and over in different decks. I don’t want my decklists to get stale, so I’m going to take a break for a while while I brew and post decks that are a little less budget-friendly.

Definitely stay tuned!

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