Commander Decklist – Ultimate Doubling

Ultimate Doubling

Land: 39
Command Tower
Arcane Sanctum
Crumbling Necropolis
Jungle Shrine
Savage Lands
Seaside Citadel
City of Brass
Exotic Orchard
Grand Coliseum
Mirrodin’s Core
Reflecting Pool
Rupture Spire
Transguild Promenade
Vivid Crag
Vivid Creek
Vivid Grove
Vivid Marsh
Vivid Meadow
Godless Shrine
Overgrown Tomb
Blood Crypt
Temple Garden
Stomping Ground
Thespian’s Stage

Enchantments: 5
Doubling Season
Sterling Grove
Privileged Position
Greater Auramancy
Saproling Burst

Artifacts: 4
Chromatic Lantern
Darksteel Ingot
Orochi Hatchery

1 Storage Matrix

Creatures: 10
Apocalypse Hydra
Kalonian Hydra
Primordial Hydra
Protean Hydra
Savageborn Hydra
Vastwood Hydra
Rune-Scarred Demon
Avacyn, Angel of Hope

Planeswalkers: 20
Ajani Goldmane
Ajani Vengeant
Ajani, Caller of the Pride
Chandra Nalaar
Chandra, the Firebrand
Elspeth Tirel
Elspeth, Knight-Errant
Garruk, Primal Hunter
Jace, Architect of Thought
Jace, Memory Adept
Liliana of the Veil
Liliana Vess
Nicol Bolas, Planeswalker
Ral Zarek
Sarkhan Vol
Sorin Markov
Sorin, Lord of Innistrad
Tamiyo, the Moon Sage
Venser, the Sojourner
Vraska the Unseen

Sorceries: 12
Demonic Tutor
Diabolic Tutor
Diabolic Revelation
Idyllic Tutor
Beseech the Queen
Creeping Renaissance
Wrath of God
Day of Judgment
Hallowed Burial
Phyrexian Rebirth

Instants: 9
Enlightned Tutor
Vampiric Tutor
Argivian Find
Pull from Eternity
Cyclonic Rift
Rite of Replication
Sprout Swarm

From the journal entries of an unknown nethermancer…

A shame this poor nethermancer’s wisdom was forever lost.

“Day one: I have landed upon a very strange plane, unlike any I have ever seen. Magic warps the land in indiscernible ways. There are no settlements within sight in any direction, and no signs of life anywhere. I dread that I have discovered a new, terribly dull plane and will take my leave before the fortnight.

Day two: ULTIMATE POWER!!! I am uncertain the exact means, but I am able to call upon the void in ways only the most epic of nethermancers have touched! Today, I bested an impossible hydra, sporting one hundred twenty-two heads – a terror unfathomable, and vanquished effortlessly with my new, sudden power. I may never leave this plane.

Day three: I must leave this plane as soon as possible. I, who gaze into the abyss twice before breakfast daily, have not been so horrified since completing my basic nethermancy studies. I have realized today that I am not alone upon this plane. There are others. Other planeswalkers – and I must assume this plane gives them the same incalculable power that I possess. I have always known that I am never alone, but today? Today, I properly fear that knowledge.

This is a concept deck, one I never put together myself for two reasons: one, it was cost-prohibitive. Two, the deck is based around a single card, and though it has the ability to retrieve, play, and protect that card consistently, that’s just not my personal style.



This is, quite obviously, not a budget deck. In fact, the optimizer settings I use to calculate the cost of my budget decks puts this one at $437.17. And yet, you’ll note that there aren’t any single cards jacking up that price to an insane degree. No Imperial SealGrim Tutor or Revised dual lands.

I’m not going to set any hard rules regarding the decks I brew up on this blog. You won’t see me say, “Absolutely no card over $50.” However, I don’t want to include single cards in my decks that are that expensive unless they’re a crucial part of a theme or engine. No mana-generating land is ever that crucial, so you won’t see me using Revised duals ever, unless I need something like a Plateau in a deck that cares how many Mountains I have.

If, however, you like one of my decks and want to build it yourself, and have those expensive cards? Run them! If you’ve got a full set of Revised Duals, Zendikar/Onslaught fetchlands, and all ten shocklands, go ahead and run that perfect mana base! I’m not going to be offended, I promise.



Simply put, this is a Doubling Season deck.

We want to tutor it up as quickly as possible, cast it, and protect it. Why do we want to do this? Well, because with Doubling Season in play we can do some utterly ridiculous things. What kinds of things, you ask?

Well, for example, we have 18 planeswalkers in this deck that can use their ultimate ability the turn they come into play as long as Doubling Season is in play. That means for four mana, Elspeth, Knight-Errant gives you an emblem making all your lands, creatures, artifacts, and enchantments (like Doubling Season) Indestructible. For four mana Ral Zerek lets you take anywhere between zero to five extra turns, depending on how good your luck is. This is only two of the eighteen insane effects you can cause from our planeswalker army.

The other two planeswalkers, Ajani Vengeant and Venser, the Soujourner can use their ultimate ability the turn after the come into play. Both have ultimate abilities worth trying to use.

Okay, so that’s planeswalkers. Let’s talk hydras now, and use one of my favorites, Primordial Hydra, as an example. With Doubling Season in play, you cast Primey with X=5. He comes into play with 10 +1/+1 counters. During your next upkeep, he becomes a 30/30 trampler. Next upkeep? 90/90. The upkeep after that? 270/270? After that? 810/810. He just keeps growing!

Of course, there are more subtle methods of Doubling Season debauchery. Say you cast Orochi Hatchery with X=5. It comes into play with 10 counters, and every time you activate its ability, you get twenty 1/1 snake tokens.

Saproling Burst comes into play with 14 fade counters. Remove a fade counter, and you’ve got two 13/13 saprolings. Remove another, and you’ve got four 12/12 saprolings. Remove yet one more, and you’ve got six 11/11 saprolings! So on, and so forth.

How about Rite of Replication? What could you do with 10 copies of a particular creature? Even the humble Sprout Swarm is capable of generating lots of tokens with Doubling Season in play.



Serves as tutor or protection. Its perfect, really.

Well, first thing’s first – you have to not die. This deck doesn’t run much in the way of creatures or tax effects, so your face is rather vulnerable. So, the deck packs seven sweepers and Storage Matrix for this purpose.

Once Doubling Season is in play, we really want it to have Shroud and/or Indestructible. Sterling GroveGreater AuramancyPrivileged PositionElspeth, Knight-Errant, and Avacyn, Angel of Hope will do that for us.

If we happen to lose it to the graveyard, we can retrieve it with AuramancerCreeping Renaissance, or Argivian Find. If it gets exiled, we can yank it back with Riftsweeper or Pull From Eternity.

If there’s a chance of Doubling Season getting countered, then it’s time to tutor up Negate and/or Dispel. If your meta is particularly counter-heavy, then you may need to pull a couple sweepers for more counterspells, and adjust your mana base accordingly.

Well, that’s it for this week’s concept deck! Stay tuned for more decklists in the future!


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